She was living the fast-paced life of a single woman. She had no way of knowing that her physician, Dr. Mesler, was the brains behind an underground world that pushed the limits of ethics. Mesler's extensive work in genetics and cloning afforded him the opportunity to work with renowned marine biologists who had discovered a new life form at the bottom of the ocean.
This new creature was captur. Paul and St. When two similar personalities collide, love is caught in the middle… Wyatt Sanders is on a mission no one knows about except his boss. Captured, tortured, and eventually rescued by a CIA agent determined to return him back to the United States, he refuses. He must finish his assignment — for the sake of his country. When she rescues an injured and physically helpless Falcon agent from a Mexican Drug Cartel basement, her focus is on getting him medical attention, then back to the States so she can finish her assignment — bring down the drug cartel and the man in charge of it.
She does not plan for the stubborn male under her protection to refuse her orders, or insist on joining her in the fight ahead. The first chapter is about the introduction of the setting and the storyline then design the encounter session of Dungeon and Masters.
Download this monster manual of the classic RPG, Dungeon, and Dragons, which helps the players with important instruction and strategies.
The Gameplay of Out Of the Abyss is set in the dark underground town of Underdark ruled by the most furious evil monsters. All the information and strategies discussed in this edition of the monster manual will help the players effectively.
Save my name, email, and website in this browser for the next time I comment. Burakrinwurn dock operators , Clan Xornbane Stone Guard. This force of five hundred veteran scouts and prospectors , Clan Blackskull warriors serves the Deepking as bodyguards. Members of the Deepking's secret corps of psionic agents, the darkhafts often travel with due rgar merchants as overseers and spies.
The vicious kavalrachni ride giant tarantulas known as steeders see appendix C. Most kavalrachni come from Clan Xundom. These specialists train with deadly name lances forged in GrackJstugh.
Most xarrorn come from Clan Xardelvar. Whenever a living, breathing creature finishes a long rest in Gracklstugh, it must make a DC 11 Constitution saving throw. On each failed save, the creature gains one level of exhaustion as its airways become increasingly clogged. A creature that reaches level 6 exhaustion dies, as normal. A creature with one or more levels of exhaustion brought on by grackle-lung must succeed on a Constitution check to take the Dash action.
If the check fa ils, the action cannot be attempted. If the creature attempts to cast a spell with a verba l component, it must succeed on a Constitution check or be unable to complete the spell, causing the spell to fail with no effect.
If a creature's exhaustion level drops below 1, it no longer suffers the effects of grackle-lung and becomes immune to it for the next week. Duergar and derro are inured to grackle-lung, making Constitution checks against it with advantage. Any spell or effect that cures disease also cures grackle-lung, effectively removing all levels of exhaustion brought on by the affliction. To make things worse, the divided nature of the city, both geographically and socially, resonates strongly The stone giants of Clan Cairngorm lead quiet lives with the dual aspect of Demogorgon.
The derro cultists f art and contemplation in Gracklstugh. Although plan to offer the ent1re city to their newly arrived master. Though their madness oeen serving his line for as long as any can remember. If the throne passes to another dynasty, the stone corruption, and Gartokkar Xundorn's paranoia.
Hgraam is wise and knowledgeable. He Gracklstugh and the Deepkingdom. Its members a re! The giants will rise to defend Gracklstugh if Gray Ghosts' previous leader, who stole;: their red dragon any dc::mons dare to invade, butt hey are unaware of the egg but never revealed its whereabouts. The relentless danger creeping into the city from within. Jy their ongoing vendetta against the Gray Ghosts.
They also keep an eye out for worthy calassabrak constant pampering in exchange. Themberchaud see below , offering I hem a chance to join a new doesn't know that. The Wyrmsmith is beginning to chafe under the The duergar are called gray dwarves not only because of Keepers' control. He now wonders why he;: is content the color of their skin, but also because of their drab and n-1th a mere trickle of gold and a paltry handful of joyless lifestyle. While rhey make no time for merriment, "laves.
For now. By appearance;: and bearing, all ducrgar know their place and whe;:rc they belong. Whether as individuals. Rather, they roll up their access the Knowledge and Life domains. Stonespeaker sleeves and work harder to increase their prestige Hgraam , a powerful spellcaster. All the honor a nd honesty the duergar apply among themselves doesn't apply to outsiders.
The of foreign merchants, looking for any excuse to enslave ducrgar live by a strict code of honor, and their laws random visitors who appear weak or vulnerable- are few, simple, and practical. Both guards and regular including adventurers. A laird may punish any member of his or her of duergar crafting can sometimes help outsiders in clan who commits a crime, but offenses between clans their dealings with the gray dwarves.
Because dishonor, mutilation Duergar clans use caverns under Gracklstugh and and imprisonment are a waste of resources and create choice outlying caves to farm a variety of plants and weakness in society, a duergar who intentionally fungi.
These crops are complemented by meat from commits any crime receives a death sente nce. Underdark beasts and fish from the DarkJake. Not even Accidental crime by a duergar is compensated by goods the duergar risk drinking water from the Darklake, or work equivalent to the damages. Derro, slaves or however, and with clean streams in short supply, the outsiders caught committing any crime can be executed people of Gracklstugh cover this scarcity with Darklake on the spot by any duergar present.
Stout, the signature ale brewed by the Muzgardt clan. Enslaved by giants, and an unknown number of slaves quaggoths, the ducrgar centuries ago, then freed. Even s laves are held Governmen t: Absolute monarchy in higher regard. Derro scuttle about like vermin and Defense: Large standing army with specialized corps; are mostly confined to hovels built along the walls of every duergar is trained for battle. Commerce: Weapons and armor of high quality: various Another kind of outcasts are those duergar who fungi, molds, and exotic creatures for food; trade from dishonor their clans so grievously they are stripped across the Underdark and the surface world of all but their lives: the calassabrak, meaning ''the Organizations: The Council of Lairds, the Council of flawed who aren't to be trusted'' in Dwarvish.
They are Savants. Clan Cairngorm, the Gray Ghosts, and others lives rather than face an existence apart from family and clan. Those who live on become bitter and tough, with The cavern housing Gracklstugh is split in two by a many leaving Gracklstugh as hermits or adventurers, or rift called Laduguer's Furrow, after the duergar patron turning to crime and a life in the shadows.
Members of god. As befits a major settlement in a RELIGION dangerous realm, Gracklstugh places no restrictions on Duergar don't pray, but their religion is tightly the weapons or gear characters can carry or trade. Deities worshiped in Twelve stone bridges lead to Southfurrow District, Gracklstugh include the following.
These Laduguer. His clerics have access and the largest smelters and forges Themberchaud to the War domain. The Wyrmsmith's lair and the Deep Duerra. Laduguer's mortal daughter who then cavern complex the stone giants of Cairngorm Clan call ascended. Deep Duerra is the goddess of cooperation home both connect to these districts.
War is her domain as well. The patron of the derro betrayed his twin brother Diinkarazan to escape with the secrets of magic. He embodies cruelty. His clerics have access to the Trickery domain.
Skorae us Stonebones. Stone giants revere the King of the Rock, god of buried things, whose clerics can. C IIA. Other similar slits open, reveal1ng the.. Unless they heed tips of a dozen crossbow bolts. You can see spots ofllght in the or Performance are met with scorn. Before you get a chance to impose disadvantage. The guard grudgingly lets the characters pass if the eu'Titne the intricate carvings on the gates' surface, a check succeeds, and refuses them entrance if it fails.
The madness wall opens, revealing Gorglak, a duergar Stone Guard creeping into Gracklstugh has made Gorglak obsessed see appendix C.
He's willing to go to great extents to acquire new weapons of exqu isite design for his growing collection. He musses his white beard as he gets the characters through the gate. Any other bribe walks closer, switching to Common as he lowers his requires one of the characters to succeed on a DC 13 voice. There is a discomfiting glint in his eyes and his Charisma Persuasion check, or Gorglak is insulted smile.
I ought to just send you to and has the pany arrested. Tf the characters are too open about the negotiation, Gorglak has them arrested the slave pens, but What do you have and pretends he didn't say anything. Gorglak tells the characters that he will check with Werz at the end of his shift.
A successful DC 12 Wisdom the Dark lake District by four duergar guards, two of Insight check lets a character notice that Gorglak is whom are invisible.
Once the party reaches the edge of eying the adventurers' weapons especially any drow the district, the guards leave and return to the posts. Vigilance is a little more rpJaxed here because the guards at Overtake Hold can A wave of heat slams against you as an acrid smog rises ;;pot any obvious threat coming from the waters. The Darklake spreads out beyond a jumble of buildings and streets, reflecting After hours of te nse navigati on, you glimpse an orange the lights of countless fire s burning across the city within g1ow in the distance.
Though the streets are crowded, you move easily Firelight illuminates massive columns with structures within the surging throng of buyers, merchants, and ou It around their bases.
The cold air of the Underdark is slaves. You aren't the only outsiders here, as you spy oecommg warmer even at this distance, and you can now drow, svirfneblin, derro, orcs, and other races in the see a variety of piers made from zurkhwood, stone, and crowds. The shouting of people blends with the sound of plam rock jutting out along the edge of a huge cavern. Otherwise, the characters trade are conducted. Even trying to haggle with a duergar At any point during which the characters move from..
Getting caught stealing is punishable one or more of the following events. You can use this event any Holding it for A successful DC 12 Wisdom to visit Cairngorm Cavern before they leave the city, Insight check reveals that the giant is crazed and informing the Stone Guards of this.
The importance terrified. As an action, it can make stone giant. Two duergar guards and two duergar Overlake Hold for further questioning. They depending on how you want to proceed. Talk to the are well trained and do their best to help, but to avoid players about their preference, or decide on your own additional complexity during the encounter, assume that what happens next the duergar act at the end of the initiative order and deal a flat total of 10 damage to the giant each round.
The giant ignores characters attacking from The characters can continue to Overtake Hold range and attacks opponents in melee at random, and meet with Captain Errde Blackskull see including the duergar. Both the giant and the guards "Overlake Hold". The Stone Guards arrest the char- citizens bring down the stone giant with few casualties.
At this point, they also giant attacks, the guards who engage the giant are their meet Captain Errde Blackskull. The duergar arc pragmatists and that allows the characters to escape. The comes through the shattered gate, but this one looks party remains under watch at aU times by an invisible perfectly sane.
He reaches the fallen giant at the same duergar Stone Guard sec appendix C. He reveals that the fallen everything available in the city, along with stalls set up giant's name is Rihuud, and that he was another of the by visiting merchants. The din of people arguing, mostly Stonespcaker's apprentices. Rihuud was ''communi11g in Dwarvish. If the party was not previously arrested and didn't Characters can unload some of the treasures they participate in the fight. Nonmagical weapons, armor, and questioning bystanders, who eventually point out the shields can be purchased in the Blade Bazaar.
She's a ca nny caravan master and. Tf the characters ask around for rchants who know how to reach the surface. Though she has no caravans scheduled. The hoard consists of gp in mixed coinage. A large satchel hangs from his shoulder. Blade Bazaar. One of them is Xalith Masq'il'yr, a female Duergar merchants glare scorn fully at this derro. Any of the party's "'"will discuss him with the characters. This gives the characters a Catching Droki see appendix C is the objective of chance to evade their pursuers, but they need to stay See without her knowing.
If the characters fail to lose - nding Droki" in the "Whorlstonc Tunnels" section themselves in the city sec "Gracklstugh and Drow. If he is still before a patrol of four duergar arrives. The glowing With the party, the derro looks for the first opportunity to weapons wielded by the assassins are nowhere to be slip away and return to his hidden lair and "shrine" in the found, but one of the assassins has a piece of fish-skin Whorlstone Tunnels see "Whorlstone Tunnels".
Hidden next to the easternmost pier. It takes a successful DC 15 Wisdom them into damaging a duergar merchant's property Perception check to notice the pipe beneath piles of or forcing them outside Darklake District. Within, loose bars block the 5-foot-wide passage, even drow arc forbidden to go. Doing so decreases but removing them activates an alarm that warns the the pursuit level by 2.
However, if combat ever breaks Gray Ghosts inside the caverns. A character can notice out between the characters and the drow, a squad of the alarm's trigger- a thin wire connected to the top five duergar Stone Guards see appendix C and five of one of the bars with a successful DC 14 Wisdom duergar warriors arrivt' within ld4 rounds and arrest Perception check, and can disable it with a successful the lot of them see "Gelling Captured".
DC 12 Dexterity check using thieves' tools. A ladder extends down 80 feet to another hatch on the floor, which leads to area 8 This huge, ramshackle brewery is built of stone blocks in the Whorlstone Tunnels. Dozens of copper kegs stand nearby.
This complex is the workplace and home of Dark lake. It is also the home of the Deepking and the Clan Muzgardt.
Dunglorrin Torune bristles with Darklake Stout and in control of the brewing and forge chimneys from which smoke billows and ledges importation of other spirits.
The rafts look ungainly, but each can carry tons of trade goods. The cha ra cters land at the easternmost inlet if they After waiting a long while in a dungeon cell carved out arrive at Gracklstugh by way of the Darklake. Tfthcy instead arrived through a and met by an imposing female gray dwarf. She is fu lly gate and successfully bribed Gorglak, they might come armored and bears an insignia you have not seen on any here looking for his contact, Werz Saltbaron.
The characters spot a male duergar merchant at the "I am Cap tam Errde Blackskull, commander of the end of a pier. The characters have 2 rounds to distract the two duergar here in Gracklstugh. Most of those in my command soulblades see appendix C before they finish off would sell you off ill a heartbeat as the cheapest manual the merchant.
However, I've learned to make much better use of The merchant is Werz Saltbaron. A successful DC 12 Wisdom Insight check suggests he's lying.
He flees the scene, but not before telling the characters to meet him at the Shattered Spire the following day so he can reward them properly. At least one rn' isible or otherwise. Errde wams the characters to follow Droki. Or if they see an opportunity. A bridge woven of rothe wool allows patrons Council of Savants.
Errdc swears truthfully If the characters rescued Werz Saltbaron fro m the. As Search for Corruption. Errdc's suspicions of modest thanks for saving him, he gives each character ospiracy have her looking for signs of corruption an obsidian gemstone worth 10 gp.
He then offers them.. She rewards a job. Blingdenstone, no questions asked. The deep gnomes also Blade Bazaar. For every three such events they recognize that Wcrz's gems resemble empty spell gems.
Werz t-st. Each character can backs. He declines to mention this. Xalith and her squad meet rage and start brawling. If the characters don't intervene. No guards appear ractcrs can't manage to escape from their captors. Neither of the ducrgar remember why they :L.
The started fighting. A central chamber serves as a dining room, -ltlstugh. Tfs dark. Signs of uncomfortable, but safe and defensible. Otherwise, it.. The West Cleft District was the original or you can si rnply roleplay their interactions with abode for the city's derro slaves and remains a dark random patrons. The East Cleft District was more The general gist of the infor mation is that trade recently settled after the derro earned their freedom.
The fauna and more primitive denizens of the The homes of the derro are mostly burrows carved Underdark are all riled up about something. Among the into the walls and simple structures piled atop one tales told by the travelers. The dirty and cluttered streets of both districts demons attacking isolated settlements are common. The derro arc close to mounting Gracklstugh, leaving a rift nearly two hundred feet deep an insurrection, held back only by their own lack of and five hundred feet wide.
Vents along the walls release potent The derro are automatically hostile toward anyone gases that sappers of Clan Xardelvar tap for industrial entering their warrens, especially surfacers. The chasm is Gracklstugh's main residential zone, As you pass through the gates, the stench in the air with homes buill on the top part of its north and south changes from acrid and metallic to fetid and repugnant, sides.
Outsiders are normally forbidden from this area. The chatter in the air is unnerving, with hundreds duergar built a series of guardhouses to keep an eye of derro muttering, screaming at each other, and on derro slaves living in the West Cleft.
These were abandoned when Deepking Tarngardt. Those who spot you the current monarch, liberated the derro, allowing them look at you with a burning hatred. The guardhouses now stand empty. The openings that Laduguer's Furrow creates in the Sneaking through the senseless arrangement of the wa lis of Gracklstugh's cavern are blocked by massive burrows is relatively easy.
Gates are guarded by two visible duergar soldiers group trying not to attract attention. If Droki loses them, the characters must resort to less convenient means of finding the Whorlstone Tunnels. When a ward activates If the characters do manage to catch Droki in the West in response to the presence of an invisible creature, Cleft, he drops limp and babbles, but is suspiciously nearby derro fly into a frenzy, creating a chaotic mob amenable and shows the characters the entrance to the meant to drive away invisible duergar patrols.
Derro tunnel s. See the "Whorl stone Tunnels" section for how to make active Wisdom Perception checks contested by roleplay Droki. C therwisc, invisible characters encounter a ward every If the adventurers helped stop the rampaging giant in 15 minutes they move through derro territory.
A narrow fissure in the chasm return to the kdreamlands," as the stone giants call the all is bidden by scraps of cloth, gray sheets of canvas, surface world. As such, you can easily s hape his and then continues for 50 feet at an average 5 feet in advice to yo ur players' plans. Additionally, Hgraam gives the characters a warning: Ever since the fou l irruption of the demon lords -ro the Undcrdark, the fissure is easier to find, as it "Something evil stirs in the Underdark.
The rock itself metimcs leaks wisps of eerie fog created by faerzress. Each the blackest depths. Pay heed to the signs surrounding aractcr can mt1ke this check at the end of each hour you.
A cave with two faces. Rock devoured, and the land e party spends in the West Cleft warrens looking for overgrown. The pebble believes itself flesh. This is what the stones tell me. Even then, the derro This cryptic message refers to the demon lords and the often incoherem, and a s uccessful DC 15 madness their presence is spreading, but Hgraam has ansma Pers uasion check is needed to obtain not deciphered it yet.
A successful DC 15 Charisma :rnidation check a lso works. As the characters prepare to leave. Here, the derro Council of Savants meets The stonespeaker crystal see appt:ndix B resonates plots, living in luxurious quarters and hiding such strongly with conjuration and divination magic. All areas of the Halls the characters keep the crystal after escaping the -acred Spells except the central worship chamber Underdark, it will be of use if they return to deal with -forbidden to derro who aren't savants.
The savants ente r and leave usi ng spells when used there see chapter Not that anyone would be foolish ng tunnel opens in Southfurrow District, extending enough ro trespass into the Wyrmsmith's home. The tribe is named after hatch Themberchaud's successor. The giants lead seeking capable mercenaries in Gracklstugh and taking r le.
Le stone giants value their privacy, and ducrgar arc "Getting Captured". He waits for the characters as they are. When they escort the characters into rhe dragon's lair. Tbemberchaud is resting on a mountain of gold. Once alone. Themberchaud makes the characters an offer: become his agents in Gracklstugh, and gain his protection.
Their first mission is to do whatever the Keepers of the Flame ask them to- but ro report to Thembcrchaud before reporting to them. The dragon doesn't wait for the characters to respond, since his ego can't accept the notion that anyone would refuse him. TREASURE The characters might be tempted to inspcct Themberchaud's hoard from where they stand, as the dragon doesn't allow them to gel closer than 60 feet in front of him.
The hoard consists of 3, pp. The magic items are buried The dragon speaks Dwarvish to its servants as the under oeoins and not visible at a glance. One must dig characters approach. Read the following: through the coins to find them.
A character who tries to get closer receives a friendly warning in the form of a growl. Themberchaud uses his breath from the stone just outside a huge cave entrance, the weapon on any character who tries again, or who ground trembles slightly, and a thunderous voice echoes attempts to sneak past him and fails. Then he calmly against every wall. He darkly asks what business the dragon had with them, but what the characters choose to tell him The dragon chuckles at his own wit.
His massive body and whelher they intend to follow up on the dragon's gives the distinct impression that he is overweight, orders is up to them. The power of the Keepers of the Flame derives " Foreigners," the duergar priest says with great in equal measure from their psionic abilities, the reverence, "meet the Father of Flame, the Everburning, leadership of the Deepking, and their influence over Themberchaud. They lost face when the Gray Ghosts and the Foundry's Heart-Themberchaud, the stole the valuable red dragon egg that would hatch Wyrmsmith of Gracklstugh.
He's pampered, but also restless. The adult red dragon The psionic Keepers have sensed a great disturbance has been aware for several years that hls handlers are in the Undcrdark-a phenomenon that Gartokkar withholding things from him, but rather than demand compares to a hole having been torn through the world.
He wants The Keepers have no idea about the demonic incursion, agents of his own, and sees the interest of the Keepers however, and even if the characters tell Gartokkar what in the adventurers as an opportunity. The Keepers have idemified a Gray Ghost and a wide purple cap. If the creature 3a.
Droki uses the West Cleflto contact fails or forgoes the saving throw, it grows in size as -employers. The effect lasts for 1 hour. Ten minutes before [! The another wurple. The effect ends if the creature eats a - "'lbol and the badges grunt characters the right to pygrnywort mushroom or is magically reduced to its.. A pygmywort is u mushroom with a one-inch-long s tem and a stubby blue cap with white dots.
The effect " about them. The Gray Ghosts have an alchemical can run into various creatures or hazards. Check for an ratory and a fungal garden supplying them with encounter whenever the characters arc moving along a - ns. Roll a d20 ,. The other group is a budding cult of determine what, if anything, they encounter. Any character who studies these Yellow mold 20 -hrooms can identify their magical effects with essful DC 15 Intelligence Nature check.
Otherwise, it is mshrooms' magic by accident. The early part of the book deals with the PCs enslavement and escape from a drow outpost. Then there is a chapter that gives guidelines for travelling in the Underdark. This includes random encounters, travel times and madness. Madness may be gained by obersving or interacting with the demonic forces at work in the Underdark.
The next four chapters details the main four locations PCs may travel to after escaping. Each location is unique and might be of interest to an NPC escapee.
There is no set order to visit these locations and the party may not even need to visit them all. Each location is like a mini-campaign on its own. Chapter 7 is used once the PCs are ready to emerge from the Underdark.
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